For those unable to attend the 42nd Annual SIGGRAPH conference held in Los Angeles, we’ve put together a collection some of the publicly reported news stories from SIGGRAPH 2015. If you’d like to browse through the SIGGRAPH conference technical papers and view some of the presentations, check out this page.

Filmmakers Delve into “Wild West” of Virtual Reality Content Production (via THR)

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MPC Film Comes to SIGGRAPH 2015 with Crowds, Fur and Destruction (via digitalmedia-world.com)

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Pixar Licenses Quasi-Monte Carlo Rendering Methods from Nvidia (via studiodaily.com)

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Student Animation Beats Best in Hollywood (via CreativeBloq)

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Pixar Reveals ‘Inside Out’ Character Inspirations (via THR)

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A Graphics Breakthrough Makes Perfect CGI skin (via Gizmodo)

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Shotgun Announces New Features (Via Animation Magazine)

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NVIDIA Announces DesignWorks (Via AWN)

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Thinkbox Software Showcases Deadline (Via AWN)

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Up close with SIGGRAPH 2015 VR Village contributors (Via SIGGRAPH blog)

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The Latest on Mari 3, Maya 2016 and 3Ds Max 2016 (Via Digitalartsoline)

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Vicon Delivers Motion Capture Innovations  (via AWN)

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OpenGL ES 3.2 & OpenGL Extensions Announced (via anandtech.com)

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